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·10 min read

CHOW Tape Model Explained: Every Control, Which Hysteresis Mode to Use, and a Settings Chart by Job

CHOW Tape Model is a free, open-source physical model of a reel-to-reel tape machine, originally based on the Sony TC-260. What every control does, from Drive, Saturation and Bias to the playhead, Degrade, Chew and Wow and Flutter sections, which hysteresis mode to pick, a settings chart for the mix bus, master, drums, bass, vocals and lo-fi, setup steps for a mix bus, and the mistakes that turn it into mud.

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CHOW Tape Model Explained: Every Control, Which Hysteresis Mode to Use, and a Settings Chart by Job

The short answer: CHOW Tape Model (ChowTape in its manual) is a free, open-source plugin from Chowdhury DSP that physically models an analog reel-to-reel tape machine, originally the Sony TC-260. The tape sound lives in the Hysteresis section: Drive pushes the signal into the tape, Saturation sets how early it distorts, and Bias sets how clean it stays, with low bias giving the underbiased "deadzone" sound. Around it sit input filters, a compressor, tone controls, a playhead section with tape Speed (which can snap to 3.75, 7.5, 15 or 30 ips), and three damage sections: Degrade, Chew, and Wow and Flutter. On a mix bus or master, pick a higher-order hysteresis mode, keep the drive low and the speed fast, switch the damage sections off, and if the low end swells, let the sub bypass the tape with Low Cut and Makeup. It comes in VST, VST3, AU, AAX, CLAP, LV2 and standalone versions across Windows, macOS and Linux, plus AUv3 on iOS, so it loads in every major DAW, Pro Tools included.

I use free saturators next to paid ones on my own releases (Sony, Universal, Ultra, Dim Mak, 50M+ streams), and at low drive the difference is mostly flavor, not quality. CHOW Tape Model is free and there are no affiliate links on this page. I sell a mastering chain whose color comes from tube saturation, not tape, disclosed at the end.

What CHOW Tape Model is

CHOW Tape Model started as a class project for Music 420 at Stanford's CCRMA, and the physical model behind it was published as a paper, "Real-time Physical Modelling for Analog Tape Machines," at the 2019 DAFx conference. It was first modeled on the Sony TC-260; the manual says the current version can emulate "a wide variety of reel-to-reel tape machines," and that several controls go further than a physical machine could.

The heart of it is magnetic hysteresis, the way tape magnetizes under a strong field. The plugin solves the Jiles-Atherton model of hysteresis in real time, and the manual calls hysteresis "largely responsible for the warm sound often associated with analog tape distortion."

It's open source under the GPLv3, which the manual describes as free "as in free beer" and "as in free speech." The developer's products page lists version 2.11.4, with installers for Windows, macOS and Linux and an iOS version on the App Store. Download it from chowdsp.com or the project's GitHub releases only.

The signal flow, and why the order matters

The manual draws the signal path in this order: Input Gain, the input filters, Tone (pre-emphasis), Compression, Hysteresis, Tone again (post-emphasis), Chew, Degrade, Wow and Flutter, then the playhead losses, before Output Gain and the Dry/Wet mix.

Three things follow from that order:

  • Compression comes before the tape, so it shapes the dynamics going into the hysteresis, the way a hot or a careful record level would.
  • The input filters' Makeup is added back after the tape. Whatever Low Cut or High Cut removes on the way in skips the whole tape process and returns at the output, untouched.
  • Dry/Wet mixes the untouched input in at the very end, so parallel tape is built in.

Every control, explained

Most sections have their own power button, so you can switch a whole section off instead of zeroing its knobs.

SectionControlWhat it doesHow to use it
MainInput GainSets the level going into the rest of the pluginThe manual recommends feeding the plugin at or below unity and adding any extra gain here, because very large input levels can make it unstable
MainDry/WetBlends the processed signal with the dry inputPull it back for parallel tape on a master or drum bus
MainOutput GainSets the level coming outMatch the bypassed level before you judge the sound
MainOversamplingInternal oversampling; more means fewer aliasing artifacts and better noise behavior, at more CPUThe manual says to use as much as your CPU allows
MainMix GroupInstances in the same group share the same parametersTape on several tracks, set once
Input filtersLow Cut and High CutFilter the input before the tapeKeep the sub, or the extreme top, out of the saturation
Input filtersMakeupAdds what the filters removed back at the outputWith Low Cut, the manual's example: sub-bass passes through unaffected
StereoStereo or Mid/SideProcesses left and right, or encodes to mid and side, processes, and decodes backMid/Side to treat the center and the sides differently
StereoBalanceMakes one channel louder than the other going inIn Mid/Side mode, push toward the side to saturate the width more than the center
StereoMakeupRestores the level Balance took away, at the outputOn, so Balance changes how hard each channel hits the tape rather than the image
HysteresisDriveThe amplification inside the hysteresis process, which changes its nonlinear character (unlike Input Gain)The main "how much tape" control
HysteresisSaturationThe level where the hysteresis saturates; higher values mean a lower saturation point and more distortionLow for glue, higher for obvious color
HysteresisBiasThe amount of tape bias; lower bias widens the hysteresis curve and creates the "deadzone" of underbiased tapeHigher for clean tape, lower for the gritty, broken-machine sound
HysteresisHysteresis ModeThe equation solver: RK2, RK4, NR4, NR8, STN or V1See the next section
CompressionAmountWhere the compression curve takes effect; at 0 dB it does nothing, and at 9 dB anything above -9 dB starts to be compressed, per the manualOff for a clean bus; a little on drums to even out what hits the tape
CompressionAttack and ReleaseHow fast compression starts and backs offSlower attack keeps more of the transient going into the tape
ToneBass and TrebleShape a pre-emphasis filter before the tape; the post-emphasis filter after it mirrors the move automaticallyNot an EQ: they choose which part of the spectrum hits the tape harder
ToneFrequencyThe transition frequency between the bass and treble sectionsMove it to decide where "bass" ends and "treble" begins
PlayheadSpacingThe space between the playhead and the tapeOne of the physical causes of tape's high-frequency loss
PlayheadThicknessThe thickness of the tapeAnother loss effect; small moves
PlayheadGapThe width of the playhead gapAnother loss effect; small moves
PlayheadAzimuthThe playhead alignment angle; misalignment offsets the two stereo channels in time, which widens the imageA width effect; check mono
PlayheadSpeedTape speed in inches per second, which changes all the loss effects; continuous, but it can snap to 3.75, 7.5, 15 and 30 ipsFaster for clean and open, slower for dark and colored
DegradeDepth (with a 0.1x option)The intensity of the wear on the tape; 0.1x makes the control more subtleUse 0.1x for a hint of age
DegradeAmountHow much wear, typically the age of the tapeMore reads as older tape; raise it slowly
DegradeVarianceTime-varying randomness in the degradationMovement, so the wear doesn't sound static
DegradeEnvelopeAn amplitude envelope on the tape noiseSet by ear on a loop with gaps, where the noise shows
ChewDepth, Frequency, VarianceHow deep the tape is chewed, how much space between chewed sections, and how random that spacing isDropouts and damage for lo-fi; off on anything clean
Wow and FlutterFlutter Depth and RateFast speed wobble, captured from a real Sony TC-260; Rate can sync to the tape speed or the song's tempoOff on a bus or master
Wow and FlutterWow Depth, Rate, Variance, DriftSlower wobble, with random irregularities from Variance and DriftLo-fi keys, pads and samples

Because Tone's post-emphasis mirrors its pre-emphasis, turning Treble down doesn't darken the result the way an EQ cut would. It means the highs hit the tape less, so they saturate less; turning it up makes the top end saturate more. The playhead losses all depend on the tape speed, and per the plugin's source code the loss section also models a head bump, a low-end lift whose frequency moves with Speed and Gap.

Which hysteresis mode to use

ModeWhat it isUse it on
RK22nd-order Runge-Kutta solverBackground tracks, when CPU is tight
RK44th-order Runge-Kutta solverBackground tracks with a little more accuracy
NR44-iteration Newton-Raphson solverKey tracks
NR88-iteration Newton-Raphson solverThe mix bus, the master and the key tracks
STNA State Transition Network, a cheaper approximation of NR8The mix bus when NR8 costs too much CPU; the manual says it distorts more harshly at extreme settings
V1The parameterization from earlier versions of the pluginOlder sessions, or if you prefer the original sound

The manual's rule: the Runge-Kutta solvers are cheaper but less accurate than the Newton-Raphson ones, higher orders are more accurate and use more CPU, and the higher-order solvers belong on mix buses and key tracks.

CHOW Tape Model settings chart, by job

The manual doesn't publish knob ranges or defaults, so these are relative starting points. Set the final amount in context, at matched level.

JobSpeedDrive and SaturationBiasSections onDry/WetWatch for
Mix bus glue15 or 30 ipsLow: you should only notice it when you bypass itHigher, for clean tapeHysteresis (NR8) and Playhead; Wow and Flutter, Degrade and Chew offFull, output matchedThe top end going dull over a whole song
Master30 ipsVery lowHigherHysteresis (NR8) and Playhead; Low Cut with Makeup if the sub swellsPulled backLow-end balance shifting; check against a reference
Drum bus15 ipsLow to mediumHigherHysteresis, Playhead, and a little CompressionPulled back if the snap goesCymbals softening, the snare losing its crack
Bass and 80815 ipsLow to mediumHigherInput filters: Low Cut with Makeup, so the sub skips the tape and only the harmonics above it saturateFullThe sub swelling or losing focus in mono
Vocals15 ipsLowHigherTone with Treble turned down, so the esses hit the tape lessFull or slightly backSpitty esses; de-ess before the tape
Wider sides on a bus15 or 30 ipsLowHigherStereo: Mid/Side mode, Balance toward the side, Makeup onFullThe center thinning or the image collapsing in mono
Keys, pads and lo-fi7.5 or 3.75 ipsMedium to highLower, if you want gritWow and Flutter on, Degrade on (0.1x for subtle), Chew for dropouts, Azimuth for widthTo tastePitch wobble clashing with the vocal or the bass

The general rule on speed holds here: faster speeds keep the top end flatter and more extended, slower speeds darken the sound and move where the low-end bump lands. Switch speeds while the loudest section plays and listen to the kick and the bass. The same jobs with every other free, stock and paid tape plugin are in the best tape saturation plugins.

How to set up CHOW Tape Model on a mix bus

  1. Download it from the developer only: chowdsp.com's products page or the GitHub releases, or the App Store on iOS. Free-plugin mirrors are how adware gets installed; the Camel Crusher story is the cautionary tale. FL Studio users: the developer suggests enabling the "use fixed size buffers" setting if you hear pops and clicks.
  2. Insert it on the mix bus, or before the limiter on a master; what a mastering chain is shows where saturation sits. Feed it at or below unity, as the manual recommends.
  3. Set Oversampling as high as your CPU allows, at least for the bounce.
  4. Choose NR8, or STN if NR8 is too heavy for your session.
  5. Switch off Wow and Flutter, Degrade and Chew, and leave Compression off for now. On a bus you want saturation, not damage.
  6. Snap Speed to 15 or 30 ips.
  7. Raise Drive while the loudest section plays until you hear the tape, then back off. Use Saturation to decide how early it distorts and Bias to keep it clean.
  8. Protect the low end if it swells: turn on Low Cut with Makeup, so the sub passes through untouched.
  9. Match the level with Output Gain and compare against bypass. Saturation adds level, and louder sounds better at first; how to use reference tracks covers loudness matching.
  10. Save it as a user preset. If you use it on several tracks, put them in one Mix Group so one change moves them all.

CHOW Tape Model vs other tape plugins

PluginPriceFormats and notesBest for
CHOW Tape ModelFree, open sourceVST, VST3, AU, AAX, CLAP, LV2, standalone; AUv3 on iOSThe full tape toolkit, in every DAW
Airwindows ToTape9Free, open sourceNo AAX; the standalone build uses your DAW's generic slidersSimpler, colored tape with fewer controls
HoRNet TapeLiteFreeVST3, AU and AAXFive controls, Pro Tools friendly
Pro Tools Reel Tape SaturationStock (check your tier)Pro Tools onlyPro Tools users on the mix bus
Logic ChromaGlow (Magnetic model)Stock (Logic Pro 11 and later, Apple Silicon)Logic onlyLogic users who want tape with the lows left clean
UA Ampex ATR-102PaidUADx Native and UAD DSPA modeled mastering deck

CHOW Tape Model is the free pick when you want to control the machine, not just hear it. For non-tape free saturators, from Softube Saturation Knob to Klanghelm IVGI, see the best free saturation plugins, and for how tape differs from tube and console color, what saturation is.

Mistakes that make CHOW Tape Model sound bad

  • Feeding it hot. The manual warns that very large input levels can make the plugin unstable. Bring the level in at or below unity and add gain with Input Gain or Drive.
  • Bouncing with low oversampling. Aliasing and noise are what oversampling fixes; raise it before the final export.
  • A low-order solver on the mix bus. The manual recommends the higher-order modes for mix buses and key tracks.
  • Wow, flutter, Degrade or Chew left on a master. Pitch drift and dropouts on a full mix make everything sound out of tune or broken.
  • Low bias by accident. Underbiasing creates the deadzone sound. Great on a lo-fi loop, wrong on a mix bus.
  • Tape on the sub. Saturation and the head bump can swell an 808 and blur it in mono. Use Low Cut with Makeup.
  • Judging it louder. Match the output to the bypassed level every time.

Where I land (and the disclosure)

CHOW Tape Model is the free tape plugin to install first. Most people only need the Hysteresis section, a fast tape speed and a pulled-back mix; the rest is there when you want the machine to misbehave on purpose.

My own analog color chain doesn't use tape. The Ultimate Master Chain for Plugin Alliance gets its color from tube saturation: its SAT macro blends in parallel tube saturation, and its DENSITY macro adds harmonic richness and body. The stages are explained in the Plugin Alliance mastering chain. I'm biased; if tape is the sound you want, CHOW Tape Model used lightly before the limiter does the job for free.

Analog color before the limiter, already set

THE ULTIMATE MASTER CHAIN FOR PLUGIN ALLIANCE

The analog color chain: 100% Plugin Alliance, with a SAT macro for parallel tube saturation (tube, not tape) and a DENSITY macro for harmonic richness, among 10 macros (LO-CUT, LOWS, MIDS, AIR, DENSITY, SAT, GLUE, MONO-MKR, WIDE, LIMITER). Ableton Live 10 or newer; Logic build sold separately. $29, free updates.

See the Plugin Alliance Chain

Quick answers

Is CHOW Tape Model free? Yes. It's open source under the GPLv3, from Chowdhury DSP, with installers for Windows, macOS and Linux on chowdsp.com and an iOS version on the App Store. The manual calls it free as in free beer and free as in free speech.

What are the best CHOW Tape Model settings for a mix bus? A higher-order hysteresis mode (NR8, or STN to save CPU), Speed snapped to 15 or 30 ips, low Drive, Bias toward clean, Wow and Flutter, Degrade and Chew off, and the output matched to bypass. Add Low Cut with Makeup if the low end swells.

Does CHOW Tape Model work in Pro Tools? Yes. It ships in AAX alongside VST, VST3, AU, CLAP, LV2 and a standalone app, so it loads in Pro Tools, Logic, Ableton Live, FL Studio and the rest.

What does Bias do in CHOW Tape Model? It sets the amount of tape bias, the inaudible high-frequency signal real recorders add to the audio. Lower bias widens the hysteresis curve and creates the "deadzone" of underbiased tape; higher bias keeps the tape cleaner.

Written by

CHARLIE CROWN

Founder of Born Creative Audio. Independent artist and engineer: 50M+ streams, 100% owned, never signed a record deal. Also founder of Born Creative Records. Work-for-hire remixes for Sony, Ultra, and Dim Mak. FabFilter featured artist; endorsed by iZotope, Sonarworks, and McDSP. Everything on this site comes from running a real independent music business, not theory.

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