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Reference / Audio Glossary

22 terms

By Charlie Crown · 50M+ streams

THE AUDIO
GLOSSARY.

The mixing and mastering terms producers actually search — explained straight, no jargon, by someone who uses them on real records every week.

Dynamics

Limiter

A limiter is a fast compressor with a very high ratio that stops a signal from exceeding a set ceiling. In mastering, a brickwall limiter is the final stage — it raises overall loudness while catching peaks so nothing clips. Push it too hard and you crush transients and add distortion, so it's about finding the loudest clean setting, not the loudest possible.

Dynamic Range

Dynamic range is the difference between the quietest and loudest parts of a track. Wide dynamic range keeps transients punchy and lets a chorus hit harder than a verse; narrow (heavily compressed) range sounds consistently loud but can feel flat and fatiguing. Good mastering controls dynamic range without destroying it.

Multiband Compression

Multiband compression splits the signal into frequency bands (for example lows, mids, highs) and compresses each independently. It lets you tame a boomy low end or harsh highs without pumping the whole mix, making it a precise tool for mastering and for controlling problem frequencies that a full-band compressor would over-react to.

Sidechain Compression

Sidechain compression uses one signal to trigger compression on another. The classic use: the kick drum ducks the bass (or the whole mix) every time it hits, so the kick punches through cleanly. It's both a mixing fix for kick-bass clashes and a creative pumping effect central to house, EDM, and modern pop.

Compression

Compression reduces the dynamic range of a signal — it turns down the loudest parts so the quiet and loud sections sit closer together. This makes a track sound more even, controlled, and often louder and punchier. It's one of the most used and most misunderstood tools in mixing and mastering.

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